Search Issue Tracker
Fixed in 2021.3.36f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b7
Votes
0
Found in
2021.3.25f1
2022.2.20f1
2023.1.0b17
2023.2.0a16
2023.3.0a3
Issue ID
UUM-35957
Regression
Yes
GameObject can’t be added to the serialized GameObject list in the Project Settings window when using SettingsProvider
How to reproduce:
1. Open the user’s attached “UnityBugs.zip” project
2. Open Project Settings > Test > Some Scriptable Object
3. Try to add a prefab to the “Objects” list with an object picker or drag and drop
4. Observe the result
Expected result: Prefab is added to the list
Actual result: Prefab is not added to the list
Reproducible with: 2020.2.0b3, 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a16
Not reproducible with: 2020.2.0b2, 2020.3.48f1
Reproduced on: macOS 13.2.1 (Intel)
Note: not reproducible when adding prefabs to ScriptableObject in the Inspector window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment