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[Camera][VR]When near clipping plane is set to "0.01" camera does not re...
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button in the Editor.4. Select game object "Mai... Read more
AssetBundle Manager does not unload AssetBundle variants
Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line... Read more
[SinglePassStereo] rendering workaround doesn't solve this one
When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce:1. Download and open attached project "784179_repro.7z"2. Make sure VR mode is on ("Edit->Project Settings->... Read more
OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...
How to reproduce:1. Open the attached project2. Open and play Example scene3. In the Scene view, select Trigger2 (red). Trigger2 con... Read more
External: [WebGL] very short audio files don't play in Chrome & Safari
-e: see title -works in: FF (Win + OSX), Edge-doesn't work: Safari, Chrome (Win+OSX) -repro:--build project on OSX (audio codec buil... Read more
[GLES 3.0] Render textures are invisible or glitched when Multithreaded ...
Reproduction steps:1. Open the attached project2. Play the "Login" scene in Editor. Notice that the flags appears correctly.3. Build... Read more
[ImageFx][5.4] Instancing a Camera at runtime with a disabled image effe...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Run the scene4. In console, notice "self->GetEnabled()" error... Read more
[OcclusionCulling][MSE] Baked occlusion culling has cross scene references
Steps to reproduce: 1. Open attached project2. Drag both scenes to hierarchy to enable multi scene editing3. Open Occlusion culling ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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