Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p1
Issue ID
766027
Regression
Yes
[Camera][VR]When near clipping plane is set to "0.01" camera does not render object in split-screen view
Steps to reproduce:
1. Open attached project.
2. Open scene named "main".
3. Press play button in the Editor.
4. Select game object "Main Camera".
5. Notice that camera's near clipping plane is set to "0.01" and game object named "Cube" is not rendered in the split-screen view.
6. Still in the play mode, in "Inspector" window increase the value of near clipping plane to "0.02".
7. Notice that game object named "Cube" appears in the split-scene view.
Expected result:
Setting near clipping plane to "0.01" (the minimum value) when using split-screen should not make game objects disappear.
Actual result:
When near clipping value is minimal, some visible game objects disappears from split-screen view.
Reproduced with:
5.2.4f1, 5.3.1f1, 5.3.2p1, 5.3.4f1, 5.3.4p3, 5.4.0b1.
Cannot reproduce with:
5.1.0f3.
5.4.0b14, because "VRDeviceType is deprecated".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment