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[iOS] .xcworkspace isn't generated for iOS projects using Firebase plugin
When generating iOS builds headlessly, pods are not installed in the build folder when Firebase plugin is used. Steps to reproduce:1... Read more
[WSA] Il2CppExceptionWrapper is thrown when running the WSA build with I...
Steps to reproduce:1. Open the attached project (OC)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Build type... Read more
NullReferenceException error appears after compilation
Reproduction steps:1. Open project attached.2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors after ... Read more
Raycast hits ignores 2nd Canvas which is drawn in front
Steps to reproduce: 1) Download attached project 'Canvas Sorting.zip' and open in Unity2) Open scene 'test' and press Play3) Hover m... Read more
[Android] Cardboard view switches into 2D view, when "Virtual Reality SD...
Reproduction steps:1. Open the attached project;2. Build the scene "VideoDemo" on Android platform (GoogleVR -> Demos -> Scene... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce:1. Open repro project2. Play scene3. Press 'G' key Expected: both cuboids will be moving at the same speedActual: One o... Read more
Crash when using ReplacePrefab with ReplacePrefabOptions.Default
Reproduction steps:1. Open project attached (t1.zip)2. Open AnimationScene.unity.3. Select Prefab3PP in the scene.4. Change any fiel... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps:1. Build and Run attached project (TestDisplay.zip) for iOS2. In player... Read more
[WSA] UnityWebRequest.Head() can not return a header in an UWP build
Steps to reproduce:1. Open the attached project (WebRequestRepro.zip)2. Switch platform to Windows Store3. Set the InternetClient ca... Read more
LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader
To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip)2. Open "testScene" scene3. Press Play4. In Frame Debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open