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Baking lights gets stuck at Preparing Bake stage when Scene or Game View...
How to reproduce:1. Open the user’s attached “repro-project”2. In the Lighting window click “Generate Lighting”3. Open Window > G... Read more
Terrain Trees with custom Tree Height return to their default height whe...
Reproduction steps:1. Open the attached “TerrainTreeSizeBug.zip“ project2. Open the “SampleScene” scene3. Zoom in to the Terrain Tre... Read more
Painter2D Bezier curve rounded ends are broken when the Bezier curve han...
Reproduction steps:1. Open project “BezierCaps.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe Game view Expected result: the ... Read more
UnsafeUtility.AlignOf<T>() reports incorrect value for Explicit layout s...
Reproduction steps:1. Open project “AlignOfBugReport.zip”2. Enter Play Mode and observe “Align of test struct: 4” text displayed in ... Read more
Input field text is missing when in toolbar
Reproduction steps:1. Open the “FieldsInToolbar“ project2. Observe the input fields in the toolbar Expected result: The fields conta... Read more
ScrollView produces jittery animation when playing PostPointerUpAnimation
In line 1574 of “ScrollView.cs” (https://github.com/Unity-Technologies/UnityCsReference/blob/2023.2/ModuleOverrides/com.unity.ui/Cor... Read more
[UI Builder] Text content not saved if Ctrl+S is used while editing a te...
Repro:1. Create a new project.2. Project window -> Right-Click -> UI Toolkit -> UI Document3. Open this in UI Builder.4. Ad... Read more
NullReferenceException thrown when creating a List View
Reproduction steps:1. Open the attached project "bug-binding-error"2. Open "Window > ListView Custom Item" Expected result: no Nu... Read more
"About Unity" Window Version display is paragraphed at the last digit
How to reproduce:1. Open any project2. Navigate to the "About Unity" window and observe it Expected result: Version is displayed in ... Read more
Using undo on created/duplicated child GameObject does not return ID of ...
Reproduction steps:1. Open the attached project "sample-undo-events"2. Open "SampleScene"3. Duplicate "GameObject" under "Directiona... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS