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Crash on MustRemoveFromObject when reimporting a Prefab
Reproduction steps:1. Open the user's attached project2. In the Project window, select "Addressables" > "_GameManager"3. Right-cl... Read more
[Addressables] Hosting "Enable" state resets after AssemblyReload
How to reproduce:1. Open the user's attached project2. Select Window/Asset Management/Addressables/Hosting and enable hosting3. Crea... Read more
"BlendTreeWorkspace is NULL" error spam while a BlendTree state is open ...
Steps to reproduce:1. Open attached "blendtreeerrors.zip" Unity project2. Open "test" scene3. Double-click "New Animator Controller"... Read more
Preset is not applied to ScriptableObject created from context menu when...
How to reproduce:1. Open the attached project2. In the Project Window, open the 'FilterTest' folder3. In the folder, create the 'Tes... Read more
Import Activity Window takes long time to open
Based on this forum post: https://forum.unity.com/threads/import-activity-window-2021-2-0a19-and-up.1115911/#post-7208497 We can see... Read more
[Profiler][AdaptivePerformance] Profiling Adaptive Performance project i...
How to reproduce:1. Open the attached project (it has Adaptive Performance package 3.0.0-pre.2 installed, Thermal Sample downloaded ... Read more
[VFX Graph] Forward decal has sliding issue when Render Scale property o...
How to reproduce:1. Import the attached package2. Drag 'Render Scale' property of the URP asset Expected result: Screen blurs in blu... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more
[XR][Management]No proper way to list assigned XR providers
How to reproduce:1. Open the attached "XR-Framework-2020.3.zip" project2. Open the console Window3. Open the Project Settings -> ... Read more
[DX12] crash when TexturesD3D12::RegisterNativeTexture is called with re...
### Repro steps ###1. Use changeset 1e2674f031622. Open D3D12Crash project3. Attach D3D12Crash.cs to camera4. Enter play mode5. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code