Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.12f1
Issue ID
1346793
Regression
Yes
The carve option in nav mesh obstacle is unclickable at 300 dpi scale
Steps to reproduce:
1. Set you monitor's Scale to 300%
2. Download and open the project "UdemyRpgCore01.zip"
3. Open Assets/Scenes/Scene01.unity
4. Select the "SM_Prop_Crate_01" GameObject under "Environment" GameObject in the Hierarchy
5. In the Inspector tab, scroll down to the Nav Mesh Obstacle Component
6. Notice the Properties
Expected result: The Property names are not overlapping with each other
Actual result: The Carve Property overlaps with the Size Property
Reproducible with: 2020.3.12f1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note:
Fixed in 2020.3.13f1