Search Issue Tracker
Fixed
Votes
0
Found in
2020.3.12f1
Issue ID
1346793
Regression
Yes
The carve option in nav mesh obstacle is unclickable at 300 dpi scale
Steps to reproduce:
1. Set you monitor's Scale to 300%
2. Download and open the project "UdemyRpgCore01.zip"
3. Open Assets/Scenes/Scene01.unity
4. Select the "SM_Prop_Crate_01" GameObject under "Environment" GameObject in the Hierarchy
5. In the Inspector tab, scroll down to the Nav Mesh Obstacle Component
6. Notice the Properties
Expected result: The Property names are not overlapping with each other
Actual result: The Carve Property overlaps with the Size Property
Reproducible with: 2020.3.12f1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
Resolution Note:
Fixed in 2020.3.13f1