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White lines appear in the Game view when the Camera moves and the "Sprit...
How to reproduce:1. Open the attached project “WhiteLinesRepro“2. Open the “MissionScene“ Scene3. Enter Play Mode4. Hover the mouse ... Read more
Periodic frame stutter when Vsync is enabled with multiple monitors and ...
Reproduction steps:1. Connect three monitors that all are set to different refresh rates (i.e. first is set to higher than 60Hz, sec... Read more
[TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3....
How to reproduce:1. Create a new Unity project2. Open Package Manager3. Install package my name: com.unity.textmeshpro, version: 3.2... Read more
[UI Builder] Inspector preview of UXML files do not match UI Builder col...
Repro:1. Import attached UXML.2. Click on the uxml in the Project view to view in Inspector. You may need to unminimize the preview ... Read more
Crash on System.Array:ClearInternal when AI GameObjects perform pathfind...
Reproduction steps:1. Open the attached “repro-project“2. Have the “Tutorial_01 Test“, “Core“, “Battlefield“, and “InGame UI“ scenes... Read more
Shader keywords are ignored when using Camera.main.SetReplacementShader
Reproduction steps:1. Open the attached project "Testcase_MultiCompile_2022.3"2. Enter Play mode Expected result: The squares on the... Read more
[Forward+] GPU Frame Time is bad on Android Vulkan, when object covers a...
Peter is aware of this issue and he says he will look into this after vacation. Steps: Open attached project (ForwadPlusAndroidPerf2... Read more
[VFX] Create Subgraph with activation slot makes unlinkable slot
Step to repro:- Create Simple Template- Create bool operator & link it to an activation slot of a block- Convert block to subgra... Read more
Null Reference Exception is thrown when clicking on an instantiated cust...
Reproduction steps:1. Open project “RTSTest.zip”2. Open “TestConstruction.uxml“3. Click on “ConstructionUIComponent\visualElement\Vi... Read more
Baking lights gets stuck at Preparing Bake stage when Scene or Game View...
How to reproduce:1. Open the user’s attached “repro-project”2. In the Lighting window click “Generate Lighting”3. Open Window > G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS