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Fixed

Fixed in 2022.3.14f1, 2023.2.0b16, 2024.1.0a1

Votes

0

Found in

2022.3.3f1

2023.1.1f1

2023.2.0a20

2023.3.0a3

Issue ID

UUM-40408

Regression

No

Crash on System.Array:ClearInternal when AI GameObjects perform pathfinding coroutine

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Reproduction steps:
1. Open the attached “repro-project“
2. Have the “Tutorial_01 Test“, “Core“, “Battlefield“, and “InGame UI“ scenes open in the Hierarchy
3. Enter Play Mode
4. In the Game View select the ”PlayerKrieger” GameObject (the red knight near the trees)
5. Right-click on the ”Enemy” GameObject (the red capsule GameObject under the building in the middle of the map)
6. After the fight scene starts wait for the enemy AI GameObjects to finish their actions
7. Observe the crash

Reproducible with: 2022.3.3f1, 2023.1.1f1, 2023.2.0a20
Could not test with: 2021.3.27f1 (could not downgrade the project)

Reproduced on: Windows 10 Pro

Note: If the issue does not reproduce the first time repeat steps 3-6 until it does

First few lines of the stack trace:
{{0x000001ea45cb6ebc (Mono JIT Code) (wrapper managed-to-native) System.Array:ClearInternal (System.Array,int,int) }}
{{0x000001ea45cb6ce3 (Mono JIT Code) System.Array:Clear (System.Array,int,int) }}
{{0x000001ea45c3927b (Mono JIT Code) Pathfinder:ResetPathfinding () (at C:/Users/agnietemargeviciute/Documents/Unity Projects/IN-43564_HRE-Strategy/Assets/_Scripts/Pathfinding/Pathfinder.cs:78) }}
{{0x000001ea45c38d23 (Mono JIT Code) Battle_AI_Controller/<MoveUnit>d__34:MoveNext () (at C:/Users/agnietemargeviciute/Documents/Unity Projects/IN-43564_HRE-Strategy/Assets/_Scripts/AI/AI Enemy/Battle/Battle_AI_Controller.cs:252) }}
{{0x000001e9e85ef7f0 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) }}

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