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Particles flicker when Compute Culling is Off and Frustum Culling is On
How to reproduce: Import the attached VFX in your project Drag it to the scene Expected result: Particles do not flicker Actual resu... Read more
Using Atrous causes flickering
Using the atrous filter causes flickering artifacts as shown in the attached video. Repro: 1) Open EnterTheRoom project (see our tes... Read more
[VFX] Custom HLSL / Parsing Error with nested curly brace
Step to repro- Import package- Open VFX- Observe failure (while HLSL is actually valid) !image-2023-06-22-15-10-27-105.png|thumbnail! Read more
Errors in console when importing Nature Starter Kit package into project
Create a 3D Core project Install the "Nature Starter Kit 2" asset (linked in notes) Observe console Expected Result: No errors in co... Read more
Lack of comprehensive explanations for Reverb Filter presets
All of the property pages listed here: [https://docs.unity3d.com/ScriptReference/AudioReverbPreset.html] For example:[https://docs.u... Read more
Some enums from flag enum are not shown in the dropdown menu if it has a...
How to reproduce:1. Open the attached “ItemsOrders.zip” project2. Open “SampleScene” Scene3. In the Hierarchy window, select “GameOb... Read more
A memory leak occurs in the Player when Two Cameras are used and one of ...
How to reproduce:1. Open the “Double_Camera_Bug“ project2. Open the “SampleScene”3. Enable “Development Build”, “Autoconnect Profile... Read more
RadioButtonGroup choices list doesn't clear when the script is not in a ...
Reproduction steps:1. Open project “My project (26) 2.zip”2. Open script “Test.cs”3. Attach debugger to Unity Editor4. Add a breakpo... Read more
[MacOS] Custom menu does not display shortcut modifier when the shortcut...
How to reproduce:1. Open “MenuItemShortcutBug.zip”2. Press "Custom Menu" in the menu bar3. See the drop-down menu options Expected r... Read more
Enums are serialized incorrectly when one of their values has an "Obsole...
Reproduction steps:1. Open the "IN-44663.zip" project2. Open “Assets/Scenes/SampleScene”3. In the Hierarchy window, select the "Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS