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[2022.3] Some Canvas Rect Transform values are shown as scientific notat...
How to reproduce:1. Create a new project2. In the Hierarchy window add a Canvas GameObject3. Observe the Canvas GameObject position ... Read more
[Android] Unity prompts for an update to API Level 36 when API Level 34 ...
Reproduction steps:1. Open the attached project “SDKProject”2. Select API Level 34 in “Project Settings/Player/Other settings/Target... Read more
"Assertion failed on expression" Error thrown in Console when Pixel Perf...
How to reproduce:1. Create a 2D (URP) Project2. In the Hierarchy right click to create 2D Object > Pixel Perfect Camera (URP)3. I... Read more
Newline \n cuts off Warning and Error messages displayed in Console wind...
Reproduction steps:1. Open the attached “Repository” project2. Observe Console window Expected result: Console warning and error wit... Read more
[Direct3D11] URP ScreenSpace Decals show dark artifacts in Editor while ...
Steps to reproduce:1. Open the attached user's project "URPDecalBug.zip" OR download attached "SmallRepro.zip"2. Make sure the Andro... Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps:1. Open the attached project “UV_Channel”2. Open Scene “Assets/VSO/Scenes/Kitchen.unity”3. In the Project window ... Read more
Tarballs with the ".tar.gz" extension cannot be imported when using "Ins...
Reproduction steps:1. Create a new Unity project2. Open the Package Manager > + > "Install package from tarball..."3. Try to s... Read more
Prefabs with SortingGroup is dirty after loading
Loading a Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should no... Read more
[Burst] [Collections] NullReferenceExceptions thrown when using NativeTe...
Reproduction steps:1. Open the “NativeTextDispose“ project2. Open the “SampleScene“ scene3. Enter Play Mode4. Observe the Console Ex... Read more
[HDRP] Water Surface component overlaps in Inspector and NullReferenceEx...
Reproduction steps:1. Open the “WaterSurfaceIssue“ project2. Open the “Main” scene3. Select the “Water” GameObject4. Expand the “Wat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS