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Fixed

Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1

Votes

0

Found in

2020.3.42f1

2021.3.14f1

2022.1.23f1

2022.2.0f1

2023.1.0a20

2023.2.0a1

Issue ID

UUM-20646

Regression

No

SRP constructor is called when the scene has not been loaded

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How to reproduce:
1. Open the attached user project "SRPConstructor.zip"
2. Observe the Console

Expected result: "OnEnable" is logged after "RenderPipeline Constructor"
Actual result: "RenderPipeline Constructor" is logged after "OnEnable"

Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20

Reproducible on: macOS 12.5 (Intel)

  1. Resolution Note (fix version 2023.3.0a1):

    Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline. Unity only instantiate a new RenderPipeline instance the first time any Camera renders after you set a new RenderPipelineAsset. To make it more clear we introduced two new callbacks in RenderPipelineManager.

    Subscribe to activeRenderPipelineCreated to know that RenderPipeline is created.
    Subscribe to activeRenderPipelineDisposed to know that RenderPipeline is disposed.

  2. Resolution Note (fix version 2023.2.0b5):

    Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline. Unity only instantiate a new RenderPipeline instance the first time any Camera renders after you set a new RenderPipelineAsset. To make it more clear we introduced two new callbacks in RenderPipelineManager.

    Subscribe to activeRenderPipelineCreated to know that RenderPipeline is created.
    Subscribe to activeRenderPipelineDisposed to know that RenderPipeline is disposed.

  3. Resolution Note (fix version 2023.1.9f1):

    Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline. Unity only instantiate a new RenderPipeline instance the first time any Camera renders after you set a new RenderPipelineAsset. To make it more clear we introduced two new callbacks in RenderPipelineManager.

    Subscribe to activeRenderPipelineCreated to know that RenderPipeline is created.
    Subscribe to activeRenderPipelineDisposed to know that RenderPipeline is disposed.

  4. Resolution Note (fix version 2022.3.8f1):

    Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline. Unity only instantiate a new RenderPipeline instance the first time any Camera renders after you set a new RenderPipelineAsset. To make it more clear we introduced two new callbacks in RenderPipelineManager.

    Subscribe to activeRenderPipelineCreated to know that RenderPipeline is created.
    Subscribe to activeRenderPipelineDisposed to know that RenderPipeline is disposed.

  5. Resolution Note (fix version 2021.3.30f1):

    Unity does not switch the render pipeline immediately when you set GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline. Unity only instantiate a new RenderPipeline instance the first time any Camera renders after you set a new RenderPipelineAsset. To make it more clear we introduced two new callbacks in RenderPipelineManager.

    Subscribe to activeRenderPipelineCreated to know that RenderPipeline is created.
    Subscribe to activeRenderPipelineDisposed to know that RenderPipeline is disposed.

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