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[WebGL] Fullscreen mode does not work on Safari
To reproduce:1) Build and run any project for WebGL2) Open localhost url in Safari3) Click on the full-screen icon Desired outcome: ... Read more
[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...
Reproduction steps:1) Open attached project "OSXBuildPipelineBug"2) From the menu bar select Builds -> OSX--- Build will fail Read more
[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps:1) Build any project for WebGL2) Run it in a browser3) Immediatelly start clicking the fullscreen button--- Build... Read more
[iOS] Framerate drops from 60 to 15-30 when scrolling
To reproduce:1. Run attached project on device2. Try scrolling while profilingNotice that Canvas.SendWillRenderCanvases() and Scroll... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out:Cannot start with unsupported graphics API.Bad config or LibOVR not found. VR disabled.Oculus HMD not present... Read more
[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...
Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more
[ReflectionProbes] Manually baked multiple reflection probes reference t...
Reproduction steps:1. Create a new Unity project.2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox.3. Save the ... Read more
GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce:1. Download and open attached project "774745_GLLines.zip"2. Switch render path to Deferred3. Build project inclu... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps:1) Open the project and Untitled.scene2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects