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1
votes
Fixed

5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...

Graphics - General

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Feb 14, 2016

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Version/s: 5.3.2p3

Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more

3
votes
Duplicate

[AW] Importing animations with constant / stepped keyframe tangents crea...

Animation

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Feb 12, 2016

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Version/s: 5.3.2f1

How to reproduce:1. Open the attached project2. Open AnimationCurves scene3. Open Animation Window and select AnimationConstant game... Read more

0
votes
Not Reproducible

[AW] IndexOutOfRangeException when trying to check curves of specific an...

Animation

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Feb 15, 2016

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Version/s: 5.4.0b6

How to reproduce:1. Open the attached project2. Open AnimationCurves scene3. Open Animation window4. Select AnimationConstant gameob... Read more

1
votes
Fixed

Draw order of UI elements isn't consistent

UI

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Feb 15, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "LayerError"3. Run it4. Notice that draw order of blue and green rectangle... Read more

0
votes
By Design

Configuration window "Select monitor" has different display's numbers th...

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.4.0b6

Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more

0
votes
By Design

Bounce height gradually increases if Rigidbody2D starts off with velocity

Physics2D

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Feb 14, 2016

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Version/s: 5.3.1f1

Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more

0
votes
Fixed

[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...

UI

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Feb 15, 2016

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Version/s: 5.4.0b6

New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more

0
votes
Fixed

Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...

Animation

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Feb 11, 2016

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Version/s: 5.2.3p1

To reproduce the issue follow the steps:1. Open "PlayModeEntrySlowdown" project2. Select Obsidian -> Preferences3. Uncheck the "A... Read more

1
votes
Fixed

EditorGUIUtility.PingObject does not ping a newly created gameobject

Scene Hierarchy

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open attached project2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game objectEx... Read more

0
votes
By Design

Collapsing one component which has gizmos hides gizmos of other componen...

Scene/Game View

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Feb 12, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "770301.zip"2. Open scene "repro"3. In hierarchy, select "GameObject" and notice that i... Read more