Search Issue Tracker
By Design
Votes
0
Found in
5.3.2f1
Issue ID
770301
Regression
No
Collapsing one component which has gizmos hides gizmos of other components of same type as well
Steps to reproduce:
1. Open attached project "770301.zip"
2. Open scene "repro"
3. In hierarchy, select "GameObject" and notice that it has 2x box collider
4. Collapse one box collider and notice that gizmos for other collider disappear too
Reproduced with: 5.2.4f1, 5.3.2p3, 5.4.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
Add comment