Search Issue Tracker
Duplicate
Postponed in 5.4.X, 5.5.X
Won't Fix in 5.3.X
Votes
3
Found in
5.3.2f1
Issue ID
770270
Regression
No
[AW] Importing animations with constant / stepped keyframe tangents creates spikes in animation curves
How to reproduce:
1. Open the attached project
2. Open AnimationCurves scene
3. Open Animation Window and select AnimationConstant game object in hierarchy
4. This object uses stepped/constant keyframe tangent
5. Open curves in animation window and select Position.x, y or z
6. Notice the spikes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
LeriUS
Feb 16, 2016 15:49
I have the problem with tangents also.. I need linear tangents for my animation which is imported from maya. But Unity make all tangents curved... I've tried different variants of the FBX plug in and different import settings....