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[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...
Steps to reproduce:1. Open user attached project2. Notice that user's AndroidManifest file has hardwareAccelerated set to true3. Bui... Read more
UWP Projects only allow specifying current target SDK as minimum support...
It should allow specifying multiple minimum OS versions and it should also default to SDK 10240 instead (just like it did in 2018.2 ... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce:1. Open project2. Open and play 'SampleScene'3. Press P4. After cube stops moving, pause scene and exit play mode5. Ent... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
Unity Editor crashes when instantiating GameObjects containing Canvas an...
How to reproduce:1. Open user-submitted project (CS 110 Game Remake Remake.zip)2. Open "Level01.unity" scene3. Play the scene4. Posi... Read more
The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...
To reproduce:1. Open the user's attached project2. Make sure the Scripting Runtime is .NET 3.53. If no error occurs upon loading the... Read more
[Windows] TreeView.HandleDragAndDrop(DragAndDropArgs args) is not called...
To reproduce:1. Download attached project "TreeView Drag Bug.zip" and open in Unity2. Open "scene_main" scene3. Press Window > Op... Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...
Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons