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Fixed in 2019.3.X

Votes

1

Found in

2018.1.2f1

Issue ID

1045195

Regression

No

[Windows] TreeView.HandleDragAndDrop(DragAndDropArgs args) is not called when the Cursor is dragging a Row

Windows

-

To reproduce:
1. Download attached project "TreeView Drag Bug.zip" and open in Unity
2. Open "scene_main" scene
3. Press Window > Open TreeView Test Window
4. Try Drag and Drop for example "Red" on "Blue"

Expected results: TreeView.HandleDragAndDrop(DragAndDropArgs args) would be called with 'args.dragAndDropPosition' equaling the correct DragAndDropPosition value (BetweenItems, OntoItem, etc)
Actual results: TreeView.HandleDragAndDrop(DragAndDropArgs args) is not called when the cursor is dragging a row. Instead, TreeView.HandleDragAndDrop(DragAndDropArgs args) is not called at all, and TreeView.SetupDragAndDrop(SetupDragAndDropArgs args) is called on MouseRelease instead of MouseDrag

Notes:
- This issue reproduces only on Windows
- Could not reproduce this issue on OSX because of this bug:
https://issuetracker.unity3d.com/issues/osx-no-drag-and-drop-has-been-setup-please-error-when-dragging-any-item-in-unity

Reproduced on Unity 2017.1.4f1, 2017.2.3p1, 2017.3.2f1, 2017.4.5f1, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1

Comments (3)

  1. Firadzo

    Dec 14, 2018 11:37

    I am was able to receive TreeView.HandleDragAndDrop callback after calling DragAndDrop.StartDrag("Dragging") inside of SetupDragAndDrop.

  2. DrPhilippe

    Aug 29, 2018 12:08

    do it inside SetupDragAndDrop :)

  3. DrPhilippe

    Aug 29, 2018 12:08

    try this:

    DragAndDrop.activeControlID = args.draggedItemIDs[0];

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