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[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more
Changing the Architecture in the Build Settings breaks the Package Manag...
How to reproduce:1. Create a new project2. Open the Build settings and Package Manager windows3. Change the architecture settings Ex... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Observe the log Actual: "Error Unity A scripted object (probably U... Read more
Enum values can't be changed in the Inspector when saving them in a Scri...
How to reproduce:1. Open the user attached project2. Create a Scriptable Object asset via Assets -> Create -> Enum Test3. Open... Read more
[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...
Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce:1) Create a new pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code