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Corrupted Text artefacts when running windows build
To reproduce:1. Open attached project2. Build to windows3. Try scrolling one of the scrollrectsNotice that artifacts appear (see att... Read more
Message when maximum number of vertices is reached isn't informative
Steps to reproduce: 1. Open attached project2. Drop "MeshParticle.prefab" to the scene3. Run scene4. Notice error message "Mesh part... Read more
Changing Shader Hardware Tier through Graphics Emulation affects reflect...
Repro Steps: 1. In attached project, open ShaderQualitySettings scene.2. Emulate to another Shader Hardware Tier3. Notice an unexpec... Read more
Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed2. Set the code editor to VS2015 in preferences3. Create a new projec... Read more
Problems with upgrading project with Substance material from 4.x directl...
What happenedThe original project is made with Unity 4.1.0f1- (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 and ... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip"2. Attach "Repro.cs" script to any of the objects in hieararchy3. Unity cra... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip"2. Build project3. Run built project4. Wait until scene appears5. Close bui... Read more
[Shuriken] IsNormalized error messages in console when scaling particle ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Inspect console. Expected result: Empty.Actual re... Read more
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