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The path of the Preset is not present in the Select Preset window when c...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/Advanced Mesh Interactions/Sample/Scen... Read more
Sprite atlas secondary texture is not scaled down when setting Max Textu...
How to reproduce:1. Open the attached project "atlas-test.zip"2. Select Assets/Atlas.spriteatlasv23. Change "Show Platform Setting F... Read more
Light colors are not reflecting on the chrome material when Player is bu...
Steps to reproduce: Open the attached "EnlightenRealtime.zip" project Go to File > Build Settings and select iOS Platform Go to W... Read more
”xcframework” files are missing when using “Import Package” if the asset...
How to reproduce:1. Open the user’s attached “unity-integration-test_Unity2021_dev.zip” project2. In the Project window, select the ... Read more
Volumetric Clouds change to bright unnatural colors when certain Shape p...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play Mode4. ... Read more
The ObjectField is incorrectly clipping previews when it is shown at a l...
How to reproduce:1. Open the attached project "Bug.zip"2. Open Window/Bug3. Move down the scroll view Expected results: The red text... Read more
BoxCollider size is incorrect when the "serializedVersion" is changed
How to reproduce:1. Open the attached project "BoxColliderSizeBug.zip"2. Open Assets/BoxColliderBug.unity3. Select "A" and "B" GameO... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
The same texture's Wrap Mode does not adjust when changing it through th...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. In the Game View window press... Read more
[UWP] "Player-prev.log" is not created when exiting the Player
How to reproduce:1. Create and open a new Unity project2. Build And Run the project for UWP3. Exit the Player4. Repeat steps 2-35. O... Read more
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