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Fixed

Fixed in 2021.3.36f1, 2022.3.20f1, 2023.3.0b5

Votes

1

Found in

2021.3.32f1

2022.3.13f1

2023.3.0a14

Issue ID

UUM-55671

Regression

No

Sprite atlas secondary texture is not scaled down when setting Max Texture Size

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How to reproduce:
1. Open the attached project "atlas-test.zip"
2. Select Assets/Atlas.spriteatlasv2
3. Change "Show Platform Setting For" to "_ID" in the Inspector window
4. Select "_ID" in the texture preview panel

Expected results: The generated secondary texture gets scaled down to fit the selected max size proportionally
Actual results: The generated secondary texture is not scaled down to fit the selected max size proportionally

Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14

Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 2023.3.0b5):

    Secondary texture size should change according to Max Texture Size of the main texture. Fix removes the Max Texture Size field from secondary texture platform settings

    Fix for this issue is available on Unity 2023.3.0b5 and above

  2. Resolution Note (fix version 2022.3.20f1):

    Max texture size field removed from Secondary Textures
    Fix for this issue is available on Unity 2022.3.20f1 and above

    Note that Max Size is only applicable to Master Textures, and Secondary Textures always use the size as Master Texture (MainTex).

  3. Resolution Note (fix version 2021.3.36f1):

    Secondary texture size should change according to Max Texture Size of the main texture. Fix removes the Max Texture Size field from secondary texture platform settings

    Fix for this issue is available on Unity 2021.3.36f1 and above

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