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uGUI's Slider's onValueChanged event is fired in Prefab Mode when enteri...
Reproduction steps:1. Open the attached 'Prefab Bug' project2. Open the 'SliderPrefab' in Prefab Mode3. Enter the Play mode4. Observ... Read more
Terrain object with holes doesn't get a Lightmap generated when the obje...
How to reproduce:1. Open user's attached project "terrain-holes-lightmap-bug.zip"2. Open the "SampleScene" Scene3. Open Window > ... Read more
[URP] The Advanced settings section is missing in the Inspector when sel...
How to reproduce:1. Create a new URP project2. In the Project windows select the "UniversalRP-HighQuality" Asset (found in the Asset... Read more
Editor crashes when simultaneously editing multiple GameObjects
How to reproduce:1. Open the user's attached "Librarium_V2.zip" project2. Open the "Librarium_V2" Scene3. Select all the "Sphere" Ga... Read more
SpriteAtlas sprite texture won't load if SpritePacker is disabled
Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Press 'Load' button in the Game View window Expected result:... Read more
[HDRP] Light Anchor Gizmos aren't visible when selecting the GameObject ...
Reproduction steps:1. Open the attached "1383942.zip" project2. Open the "New Scene" Scene3. Select the "Cube" GameObject4. In the S... Read more
ShaderKeywordSet:GetEnabledKeywords crash
Steps:1. Open attached small project in comment (1383907_small.zip)2. Make a build3. Open Windows=>Analysis=>ProjectAuditor4. ... Read more
FP32 is used for a temporary variable when compiling a shader
Reproduction steps:1. Create a new project2. Import the attached "NewUnlitShader.shader" Shader3. Select the "NewUnlitShader.shader"... Read more
[macOS] Player window is scrambled with square artifacts for a few secon...
How to reproduce:1. Open the attached project "resolution"2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity)3. Build a... Read more
Selecting a GameObject with Scripts that have a lot of data in Serializa...
How to reproduce:1. Open attached project2. Open Inspector3. Select Main Camera in Hierarchy Expected result: Everything is rendered... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text