Search Issue Tracker
Vertex lights do not illuminate objects with metallic material
To reproduce:1. Open attached project2. Open testlight scene3. Go to Quality settings and switch from 1-pixel light count to 0 pixel... Read more
[Mobile] Crash in "resize_initialized() [inlined] Construct at Construct...
Reproduction steps:1. Open the attached "CrashTest.zip" project.2. Change the Platform to iOS or Android.3. Click "AssetBundle > ... Read more
Canvas: Removing normal from the Additional Shader Channel drop down cau...
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce- Open ... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene2. Assign studio_03 skybox material3. Select CornellBox ... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce:1. Open a new project2. Create a new GameObject3. Add the attached script to it ("Grid.cs")4. In the Inspector wi... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce:1. Open attached project2. Open SampleScene3. Build & Run to an Android device4. Take a RenderDoc capture5. O... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce:1. Create a new project2. Switch to iOS platform3. Build the project Actual: Build fails Reproducible with: 2019.2.... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce:1. Open user's attached project ("Ridunkulous2019")2. CTRL +B to Build the project- Editor freezes Reproduced with: 201... Read more
[ShaderGraph] "Random" controls selected and can't interact with the Graph
Repro:1. Create a new project using 2019.2.0b82. Download the LWRP package via the Package Manager window3. Create a LWRP asset and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used