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1
votes
Won't Fix

Not all shaders get rendered when using custom Camera Matrix

Universal RP

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Aug 31, 2022

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Version/s: 2020.3.39f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b6, 2023.1.0a6, 2023.2.0a1

How to reproduce:1. Open the attached project “in_9123”2. Open “SampleScene” in Scenes3. Select “Main Camera” Camera4. Attach the Ga... Read more

0
votes
Fixed

Particle System Effects are not flipped "inside out" when using the GL.i...

Visual Effects - Legacy

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May 24, 2022

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Version/s: 2020.3.23f1, 2020.3.30f1, 2021.2.1f1, 2021.2.15f1, 2022.1.0a13, 2022.1.0b10, 2022.2.0a7

How to reproduce:1. Open the attached project "ParticleInvert.zip"2. Open "SampleScene" Scene3. Select the Main Camera in the Hierar... Read more

0
votes
Fixed

Prefab is not reimported when FormerlySerializedAs is added to script

Asset - Database

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Feb 22, 2022

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Version/s: 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the user attached project2. Open Assets/TestFormerlySerializedAsBug/TestFormerlySerializedAsBug1.cs3. Ope... Read more

0
votes
Fixed

[UI Builder] @import is stripped from the associated .uss file when savi...

UI Builder

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Feb 22, 2022

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Version/s: 2020.3, 2021.2.7f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more

1
votes
By Design

Packages keeps getting recompiled when editor is recompiling code from t...

Scripting

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Sep 13, 2021

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Version/s: 2020.3, 2020.3.18f1, 2021.2, 2022.1

Reproduction steps:1. Open user-submitted project "Recompilation Test"2. Create a new C# Script in the Assets folder3. Inspect the L... Read more

0
votes
By Design

[iOS] Build fails when running UnityLinker

IL2CPP

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Dec 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

Reproduction steps:1. Download and open the attached "COMETBALL.zip" project2. Build the project for iOS3. Observe the Console windo... Read more

0
votes
Fixed

An error is thrown when merging changes made to a Prefab into a Nested P...

Scene Management

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Sep 02, 2021

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Version/s: 2020.2.0a3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce:1. Open the user attached "nested_bug.zip" project2. Open the "GameParent" Prefab located in the Scenes folder3. Op... Read more

1
votes
Fixed

[UWP] Application.targetFrameRate doesn't work when building in UWP

Universal Windows Platform

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Oct 15, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.2, 2022.1

Reproduction steps:1. Open project "137355 Repro.zip"2. Open Build Settings in File > Build Settings3. Switch Platform to UWP the... Read more

0
votes
Fixed

Stackwalker is misconfigured to downloads symbols from symbol servers

Windows

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Aug 11, 2022

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Version/s: 2020.3.36f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a6

See https://forum.unity.com/threads/unity-2022-1-9f1c1-windows-non-development-standalone-player-insists-downloading-debug-symbols.1... Read more

7
votes
Fixed

Editor crashes on BufferMetal::IsBusy after opening a Scene

Metal

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.12f1, 2022.1, 2022.2.0a4

How to reproduce:1. Open the attached project "GameViewCrash.zip"2. Open "Rabbit PA Base Demo" Scene3. Open Game view Reproducible w... Read more

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