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Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps:1) Run users project, and enter the test scene (on Mac!)2) Selected "Select Me!" object in the hierarchy window.3... Read more
Animation Clip Length value is incorrect if animator is loaded from Asse...
How to reproduce:1. Open the attached project2. Open and Play "Test" scene3. Select "GameObject" in hierarchy4. Notice that it shows... Read more
[AssetBundle] Unity crashes when loading animator controller from resour...
How to reproduce:1. Open the attached project2. Open Test scene and select GameObject in hierarchy3. If it doesn't have Animatorcont... Read more
[UI]In full screen mode, UI scales to native resolution instead of selec...
Reproduction steps:1) Open users project and build it and launch for Pc.2) Select resolution other that your monitors native and mak... Read more
WWW.audioClip does not recognize audio type from S3 urls
Repro steps:1) Open my attached project and the only scene in it2) Play the scene3) Notice the error that it was unable to determine... Read more
With Windowed checked native resolution cannot be chosen in standalone b...
To reproduce:1. Open any project2. Build and run for Standalone PC, Mac3. Check "Windowed" box4. Notice that native screen resolutio... Read more
Screen overlay UI not scaling correctly with software scaling
The UI is not scaled correctly on devices not supporting hardware scaling when Screen.SetResolution is called on some devices.In par... Read more
[MeshFilter] Crash in GrayscaleFilterEffect::RenderGrayscaleFade when ch...
To reproduce:1. Create a cube2. Change Mesh filter mesh from Cube to None3. Crash in GrayscaleFilterEffect::RenderGrayscaleFade Regr... Read more
[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...
To reproduce:1. Open attached project2. Open scene 13. Let it bake4. Open clustering view5. Crash in RenderNodeQueue::Cleanup of Des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject