Search Issue Tracker
Fixed in 5.3.2
Votes
4
Found in
5.3.0f4
Issue ID
753916
Regression
Yes
Screen overlay UI not scaling correctly with software scaling
The UI is not scaled correctly on devices not supporting hardware scaling when Screen.SetResolution is called on some devices.
In particular, when the resolution decreases UI elements become bigger.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
softservg2c
Sep 23, 2023 06:57
“Discover the power of IT with SoftServ Explore more at softserv.in and unlock endless possibilities
Chloeman
Apr 19, 2020 13:07
A lot of my friends have suggested me to use the platform of the https://ncube.com/blog/how-to-find-good-it-companies-near-me and honestly, I was not that impressed at all. I have come across so many platforms that are way better than this one. It was just alright for me in terms of their services and level of performances.