Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0p1
Issue ID
754268
Regression
No
[AssetBundle] Unity crashes when loading animator controller from resources folder
How to reproduce:
1. Open the attached project
2. Open Test scene and select GameObject in hierarchy
3. If it doesn't have Animatorcontroller component attached, attach it
4. Build asset bundles (Test-> BuildAssetBundle-> BuildassetBundle)
5. Delete animator controller from GameObject
6. Play the scene
7. Unity crashes even if Animator controller is loaded from resources folder
Workaround: Delete animator controller form GameObject and rebuild AssetBundles
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
Add comment