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Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons. If project was reopened or "Reimport" option is used, light... Read more
Editor crashes with different stack traces when opening the scene
To reproduce: 1. Open the project, attached by the user (ShotClockChamps.zip) 2. Open the "Back" scene Expected: the Editor does n... Read more
Closing collab restore confirmation window by pressing X still restores ...
Steps to reproduce 1. Download and open attached project 2. Modify an asset 3. Go to collab history window 4. On any revision click ... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps: 1. Create new project 2. Select any float field (for example Camera's Transform position x field) 3. Select the ... Read more
NetworkConnection.Disconnect() does not remove connection from NetworkSe...
Steps to reproduce: 1. open attached project 2. build and run 3instances 3. host with one and connect as client with others 4. disco... Read more
Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
Gyro.Gravity reads zero on iOS devices
1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Add Canvas 3. Set Canvas render mode to Screen Space - ... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...
To reproduce: 1. Open project( link in edit) 2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled