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0
votes
Fixed

Material icons lost lightning after Reimport all

Scene Hierarchy

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Jul 27, 2016

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Version/s: 5.5.0a5

After "Reimport All" materials, prefabs models lost lightning in icons. If project was reopened or "Reimport" option is used, light... Read more

0
votes
Not Reproducible

Editor crashes with different stack traces when opening the scene

Asset and Scene Management

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Jul 19, 2017

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Version/s: 5.5.0p4

To reproduce: 1. Open the project, attached by the user (ShotClockChamps.zip) 2. Open the "Back" scene Expected: the Editor does n... Read more

0
votes
Fixed

Closing collab restore confirmation window by pressing X still restores ...

Collab

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Sep 08, 2016

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Version/s: 5.5.0b2

Steps to reproduce 1. Download and open attached project 2. Modify an asset 3. Go to collab history window 4. On any revision click ... Read more

0
votes
Fixed

If field stays selected after Play Mode is stopped the value does not ch...

IMGUI

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Sep 02, 2016

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Version/s: 5.5.0b2

Reproduction Steps: 1. Create new project 2. Select any float field (for example Camera's Transform position x field) 3. Select the ... Read more

0
votes
By Design

NetworkConnection.Disconnect() does not remove connection from NetworkSe...

Networking

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Sep 09, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. open attached project 2. build and run 3instances 3. host with one and connect as client with others 4. disco... Read more

0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

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Aug 02, 2016

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Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

0
votes
Fixed

Gyro.Gravity reads zero on iOS devices

Input

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Sep 11, 2016

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Version/s: 5.5.0b2

1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more

1
votes
Fixed

huge UI objects when Canvas render mode is "Screen Space - Camera"

UI

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Sep 21, 2016

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Version/s: 5.5.0b4

Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Add Canvas 3. Set Canvas render mode to Screen Space - ... Read more

3
votes
Fixed

GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...

Shaders

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Sep 02, 2016

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Version/s: 5.5.0xb1

Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more

0
votes
Won't Fix

Game view becomes gray in Unity 5.5 when using PP stack with multiple ov...

Scene/Game View

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Jan 12, 2017

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Version/s: 5.5.0p4

To reproduce: 1. Open project( link in edit) 2. Play scene Expected vs Actual: Game view becomes gray instead of showing skybox Re... Read more

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