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Data from Google Sheets are pulled incorrectly when starting values are ...
Reproduction steps:1. Open the attached project “GoogleSheetsBug“2. Select the Table “Assets/Table/Test Table 1”3. In the Inspector ... Read more
Pluralization fails when "Use Custom Formatter" locale differs from curr...
Reproduction steps:1. Open the attached “IN-104953.zip” project2. Open the “SampleScene”3. Select “English (en).asset” from the Proj... Read more
CSV KeyIdColumns Export does not use custom column names
KeyIdColumns does not use the Key, Id or Shared Comments column name when exporting in WriteBegin Read more
[Localization] Google Sheets Pull function throws NullReferenceException...
How to reproduce:1. Open the attached project "1353263.zip"2. In the Project window, press on "New Table" Asset3. In the Inspector w... Read more
Upgrading Localization package to version 1.0.1 causes Addressable conte...
How to reproduce:1. Open the user attached project (CopyForBugreport.zip)2. In the Project view go to the "AddressableAssetsData" di... Read more
Upgrading Localization package to version 1.0.1 causes Addressable conte...
How to reproduce:1. Open the user attached project (CopyForBugreport.zip)2. In the Project view go to the "AddressableAssetsData" di... Read more
Layout for localization string entry selector is not saved when the tabl...
How to reproduce:1. Open the ‘IN-113300.zip' project2. Open the ‘SampleScene’ scene3. Select the ‘LocalizationExample’ GameObject4. ... Read more
The localization "Smart" checkbox automatically unchecks itself when the...
How to reproduce:1. Open the user-attached project “localizationTest”2. In the Project Window select the Localization → Session Asse... Read more
Custom SDF Font shaders are duplicated or are incorrectly perceived as d...
How to reproduce:1. Open the “IN-96295.zip“ project2. Open the Window > Asset Management > Addressables > Groups3. Press Bu... Read more
GUI Button does not function when Local Game View Menu is enabled
How to reproduce:1. Open attached project "1391581_case.zip"2. Open the "SampleScene" Scene3. Press Play4. Press the "TestButton" Bu... Read more
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