Search Issue Tracker
Fixed
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.4
Issue ID
LOC-452
Regression
No
[iOS] Localization is ignored when changed through Application settings
Reproduction steps:
1. Download and open the attached "Localization bug" project
2. Build and deploy the project to iOS
3. In the device's settings, go to "Localization bug" > "Language" and change the preferred language
4. Open the deployed application
Expected result: The application display's the selected language country's flag
Actual result: The application does not display the selected language country's flag
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b17, 2022.1.0a13
Reproduced with: iPhone 12 Pro (iOS 14.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 1.1.0):
The SystemLocaleSelector will now detect the preferred language on iOS.
Added a warning when building to iOS/Android and the App Info has not been configured. App Info must be present in order to correctly configure the apps language settings.