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Alpha Buffer Postprocess is not working on iOS build target
How to reproduce:1. Open project "ppfx repro.zip"2. Enter the Play Mode3. In the Hierarchy window select "Main Camera" and in the In... Read more
Custom "TMP_InputValidator" causes input duplication on "TextMeshPro Inp...
How to reproduce:1. Open project "1140242-TMPInputValidator.zip"2. Go to the Build Settings and build for the iOS or Android3. In th... Read more
Crash on MeshUtility_CUSTOM_SetMeshCompression when MeshCompression is s...
Reproduction steps:1. Open the attached project 'MissingMeshCompressionCrash'2. Open the 'SampleScene'3. In the Scene window click o... Read more
Visual Studio Editor and Burst errors in the Console when project name c...
Reproduction steps:1. Create a new project with the apostrophe in the name for example "King's land"2. Open the project3. Install th... Read more
[Timeline] An ArgumentException error is thrown when a Control Clip cont...
How to reproduce:1. Open the user-submitted project2. Open the Timeline window (Window > Sequencing > Timeline)3. In the Proje... Read more
Unity freezes and Domain Reload is slower after increasing the size of a...
Reproduction steps:1. Open the attached project "AddressablesPerformanceTest.zip"2. Open "SampleScene"3. Select the "Test" GameObjec... Read more
EventSystem.current.IsPointerOverGameObject always returns false in VR
Reproduction steps:1. Open the user's attached "VR.zip" project2. Enter the Play mode3. Hover the right controller over the UI in th... Read more
Crash when undoing changes made by a custom asset
Reproduction steps:1. Open the user's attached project2. Select all the 'tree' children from the 'Test 7 -> Trees' GameObject3. T... Read more
[ARFoundation] Camera request permission window is not shown when app is...
Reproduction steps:1. Open the attached Unity project "1387507.zip"2. In the Editor, open the Android Logcat window3. Go to Build Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes