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Unity freezes when trying to add a query block while the search is loadi...
Reproduction steps:1. Open the "Gigaya" project2. Open Oasis Scenes (Gigaya > Scenes > Load Oasis Scenes)3. Click "Open in Sea... Read more
[Android][OpenXR] Including OpenXR in an Android AAB split build causes ...
Reproduction steps:1. Open the attached user's project "OpenXR AAB Test.zip"2. Make sure that Build App Bundle is enabled in Build S... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
DOTS compiler fails when getting singleton from property
Reproduction steps:1. Open the attached project "1411505.zip"2. Open Scenes/SampleScene3. Observe the console Expected result: No er... Read more
Inspector window doesn't show currently selected GameObject in the Scene...
How to reproduce:1. Create a new project2. Add into the scene 2 Cube GameObjects3. Select all of the GameObjects in the Scene View u... Read more
[IL2CPP] Calling .GetHashCode on instances of empty structs does not ret...
Reproduction steps:1. Open the attached project "My project.zip"2. Make sure the Scripting Backend is set to IL2CPP3. Build and run ... Read more
Missing include in surface shader outputs wrong errors
Trying to include a missing file in a surface shader outputs confusing and wrong error messages. Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
[Linux] Webgl build crashes every time when using Unity Editor on Linux
How to reproduce:1. Create new 3d project2. Switch platform target to WebGL3. Build and run Expected result: Build succeedsActual re... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce:1. Open the attached project2. Enter Play mode in SampleScene3. After the project crashes, check Editor log Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window