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Build Profile - Platform Browser: Top window section isn't consistent to...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build Profile" button, which is displayed i... Read more
Selection of asset is lost when creating assets when AssetDatabase calls...
How to reproduce:1. Open the user’s attached “postprocessor-deselect.zip” project2. In the Project window, select “Test.prefab”3. In... Read more
”CommandBuffer: temporary render texture not found while executing” warn...
How to reproduce:1. Create a new URP project2. In the Project window select “PC_RPAsset” (Assets > Settings > PC_RPAsset)3. In... Read more
Inconsistant ellipsis (...) in top bar menu UI
The following items should be changed to have ellipsis (...) at the end:Most items under File should have ... since they need extra ... Read more
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps:1. Open the attached “ProjectToDelete.zip“ project2. Connect the gamepad3. Open the Build Settings (File > Bui... Read more
Build Profiles Window top Buttons leave blue edges after user clicks on ...
How to reproduce:1. Open any project2. Navigate to File > Build Profiles...3. Try pressing any of the options in the top bar of t... Read more
[Android] Player crashes when “com.google.android.play:core:1.10.3” is i...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure Target API Level 34 is selected at (menu: Edit > Project ... Read more
Deep Profiling Support is labeled differently depending on if Developmen...
How to reproduce:1. Create a new project2. Go to "File" ->"Build Profiles"3. Click "Asset Import Overrides" and observe it Actual... Read more
Serialized VisualTreeAsset reference detaches from the Inspector referen...
How to reproduce: Open the project “IN-62922“ Open “SampleScene“ scene Open CustomEditor.cs in Inspector window and observe that Vis... Read more
[macOS] Crash on Material::RemoveUnusedProperties when removing unused M...
Reproduction steps:1. Open the attached “TestCrash” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size