Search Issue Tracker
Fixed
Fixed in 1.14.1
Votes
0
Found in [Package]
1.14.0
Issue ID
ISXB-1090
Regression
No
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps:
1. Open the attached “ProjectToDelete.zip“ project
2. Connect the gamepad
3. Open the Build Settings (File > Build Settings…)
4. Make sure that the “WebGL” platform is selected
5. Build And Run
6. Move the left gamepad stick vertically and observe the Player
Expected result: Buttons change colors when moving the left gamepad stick
Actual result: Nothing of note happens
Reproducible with: 1.7.0 (2021.3.44f1), 1.11.0 (2022.3.48f1, 6000.0.21f1)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- Issue is reproducible with Xbox One, DualShock and Dualsense gamepads
- Not reproducible on Standalone Player and Editor
- Issue is not reproducible using D-pad
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 1.14.1):
This issue is fixed in the next release.