Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.34f1
2022.3.18f1
2023.2.7f1
2023.3.0b4
6000.0.0b11
Issue ID
UUM-61622
Regression
No
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps:
1. Open the attached “ProjectToDelete.zip“ project
2. Connect the gamepad
3. Open the Build Settings (File > Build Settings…)
4. Make sure that the “WebGL” platform is selected
5. Build And Run
6. Move the left gamepad stick vertically and observe the Player
Expected result: Buttons change colors when moving the left gamepad stick
Actual result: Nothing of note happens
Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- Issue is reproducible with Xbox One, DualShock and Dualsense gamepads
- Not reproducible on Standalone Player and Editor
- Issue is not reproducible using D-pad
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11
Add comment