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Profile Analyzer - Unchecking 'Hide Removed Markers' untoggling doesn't ...
In the Profile Analyzer if you remove a marker an option for 'Hide Removed Markers' appears, it seems that unchecking this doesn't s... Read more
[UI Builder] Exception thrown when overriding data-source attribute
1) Add the attached script Bug.cs to a new project 2) Open the UI Builder and add the MonoBehaviourBinding element to the canvas. 3)... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more
AnimationUtility.GetFloatValue() returns zeroes when Animator is control...
How to reproduce:1. Open the attached “humanoid_getfloatvalue_issue“ project and open the “SampleScene”2. Open the Timeline window (... Read more
UIToolkit has crashed and the stack is StrokeBeveledJoin
1. Run my app in android.2. In 30 minutes, app crash , brack trace in attached log file. 01-24 11:36:11.113 2697 3850 E CRASH : back... Read more
Build Profiles - Unsupported Build Target: Message displays code strings
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select "Linux" from the "Platforms" list and click "Instal... Read more
Sprite editor - Slice menu window does not close immediately when sprite...
Currently, the slice menu stay on screen when the parent menu has already been closed. You have to click again around it to close it... Read more
[Upgrade Testing] Upgraded terrain doesn't respect neighbours when sculp...
Repro steps: grab a package off the asset store that uses an old Terrain asset like this one: [https://assetstore.unity.com/packages... Read more
[Android] Build fails with "Execution failed for task :launcher:checkRel...
Reproduction steps:1. Open the attached project “ReproProject”2. Set Target API Level and Minimal API to either (30,31,32) at (menu:... Read more
[IL2CPP][Performance] Throwing a large number (~10000) exceptions in an ...
Reproduction steps:1. Open the attached project “ReproProject”2. Select IL2CPP as the Scripting Backend at (menu: Edit > Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size