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DependsOnArtifact gets stuck in an infinite loop when depending on a cus...
How to reproduce:1. Open the user's attached project2. In the Project window right-click on the 'aa.cook' Asset and select 'Reimport... Read more
Objects are tinted cyan when Environment Lighting Intensity Multiplier i...
How to reproduce:1. Open the repro project2. Use ADBV1 (click "no" on the dialog)3. Accept upgrade (click continue)4. Open Assets/_C... Read more
EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...
How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy window3. Make sure the Inspector... Read more
Disabled state of a MonoBehaviour is saved even when the Inspector chec...
Reproduction steps:1. Open attached project "Enabled.zip" and scene "SampleScene"2. In Hierarchy window, select "GameObject"3. In In... Read more
[InputSystem] MouseEventHandler breaks when running multiple PlayMode tests
Reproduction steps:1. Open attached project "unity.zip"2. In Test Runner window, switch to PlayMode3. Run all tests Expected result:... Read more
Arial.ttf should not appear in the ObjectField of the UIBuilder and UIDe...
Arial.ttf is not a real font. It is a shell that the old Text system knows about and that redirects to an OS Font. Since this workfl... Read more
Keyboard.digit1Key.wasPressedThisFrame doesn't get registered when Ctrl ...
Reproduction steps:1. Open attached project "1338700.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click in Game View to get... Read more
[IL2CPP] Including the Input System package in project significantly add...
Reproduction steps:1. Open attached project "OptimizeForWebGL.zip"2. Build with Input System package and note build folder size3. Bu... Read more
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps:1. Open attached project "ThreadSleep.zip" and scene "SampleScene"2. Enter Play Mode3. Press keyboard keys rapidl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS