Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1329015
Regression
No
[InputSystem] MouseEventHandler breaks when running multiple PlayMode tests
Reproduction steps:
1. Open attached project "unity.zip"
2. In Test Runner window, switch to PlayMode
3. Run all tests
Expected result: No failed tests
Actual result: Failed tests in "UnityTileHighlighterTests", with "NullReferenceException <...>
Hexxle.Unity.Input.MouseEventsHandler.Update () (at Assets/Scripts/Unity/Input/MouseEventsHandler.cs:31)" error
Reproducible with: 1.1.0-pre.5 (2019.4.28f1, 2020.3.11f1, 2021.1.9f1, 2021.2.0a19)
Could not test with: 2018.4.35f1 (compilation errors break project)
Note:
The failed tests do not fail when running them individually
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note:
Postponing until further notice due to higher priority needs. We hope to revisit this at a later time.