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[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...
How to reproduce:1. Create a new vfx graph2. Convert Set Color over Life to Subgraph Block3. Open Subgraph Block4. Change Set Color ... Read more
[VFX Graph] VFX Graph is not correctly replaced by the graph with the sa...
How to reproduce:1. Create a new VFX graph2. Delete 'Simple Particle System' from the graph and add 'Heads and Sparks' system to the... Read more
Visual Effect Graph Collision is not visible in the Game view when DLSS ...
How to reproduce:1. Open the user's attached project2. Open scene Bug3. Observe the particles interacting with the Sphere in the Sce... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
pCache texture size used instead of pCache count, leading to samples wit...
Repro steps:1. Import the attached package and open the scene2. Observe that the particles are not keeping to the cube shape Expecte... Read more
"Thread group size must be above zero" error is thrown when setting the ...
How to reproduce:1. Open the attached project "VFXParticleCount.zip"2. Open the "SampleScene" Scene3. Open the "New VFX" Visual Effe... Read more
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce:1. Create a HDRP project2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Grap... Read more
[VFX Graph] Shadows flicker when sorting is on
How to reproduce:1. Open the attached package2. Open shadows scene and observe that shadows do not flicker3. Open VFX Graph and sele... Read more
Screen distorts when minimizing and maximizing the app on ChromeOS
How to reproduce:1. Open the attached "chromeMinimizing" apk on a ChromeOS device2. Minimize the app and maximize after Expected res... Read more
[Android] Exported project is unable to be built on Android Studio Chipm...
Steps to reproduce:• Export any Android Project• Try running the exported project on Android Studio Result: errors are thrown upon s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector