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Button hitbox transfers through game window when using two canvases on t...
To reproduce:1. Open attached project "New Unity Project.zip"2. Open "buttons.unity" scene3. Enter play mode4. Click on the button i... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
Fallback Fonts are still included in build after being removed from Font...
How to reproduce:1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build2.... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
Unity crashes when on coroutine loading new scene and activating cloth g...
Reproduction steps:1. Download project "ClothCrash563.zip" and open in Unity2. Enter Play mode3. Press "Test" button in Game view Ex... Read more
[Profiler] CameraEvent.BeforeForwardOpaque and CameraEvent.AfterForwardO...
Steps to reproduce:1) Open the attached project.2) Press play.3) After a couple seconds, stop play mode.4) Open profiler.Expand Came... Read more
Color Blend is applied ahead of Alpha Blend
Steps to reproduce:1. Open attached Unity Project "WeatheMaker.zip" (OC Link)2. Load Scene "DemoSceneBlank"3. Enter Play mode4. Look... Read more
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps:1. Open the attached project;2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrongly.... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce:1. Open project2. Open 'TestScene'3. Open 'DebugTestScript', set breakpoint to 15th line4. Start debugging, press 'Upda... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject