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0
votes
Won't Fix

Post Processing Stack Effect does not work in build when using Beautify ...

Package: PostProcessing

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Apr 16, 2019

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Version/s: 2.1.6

How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more

0
votes
Fixed

[ShaderGraph] Sticky Note’s Title is always rendered in small font while...

Package: Shader Graph

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Aug 12, 2021

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Version/s: 12.0.0

How to reproduce:1. Create a new URP/HDRP project2. Create and open a new shader graph asset3. Create a new Sticky Note via Right-Cl... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

1
votes
Active

SVGs with a gradient are displayed incorrectly in the UI Toolkit when lo...

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Jul 01, 2025

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Version/s: 6000.1.9f1, 6000.2.0b7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-104861” project2. Open the “SampleScene” Scene3. Observe how the SVG is referenced in the ... Read more

0
votes
Fixed

[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...

IL2CPP

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Feb 06, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more

0
votes
By Design

Changes in Rect Transform are not applied to prefab variants

uGUI

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Jun 21, 2018

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Version/s: 2018.3.0a2

Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more

0
votes
Active

RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode i...

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Jun 30, 2025

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Version/s: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

How to reproduce: 1. Open the project “IN-105015_SingleCameraRequestConfigureInput”2. Open the “SampleScene.scene”3. Observe the Con... Read more

1
votes
Fixed

[Shuriken] Crash on ParticleSystem::EndUpdateAll

Visual Effects - Legacy

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Feb 01, 2021

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Version/s: 2019.4.16f1, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open project from "ParticleCrash.zip"2. Open scene SampleScene3. Close tab Scene View if it's open4. Enter Play ... Read more

0
votes
Fixed

[Linux] Crash on EditorLaunchScreen::PlatformEditorLaunchScreen::SetProg...

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May 08, 2025

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Version/s: 6000.0.48f1, 6000.1.1f1, 6000.2.0b1, 6000.3.0a1

Reproduction steps:1. Create a new project or open an existing one Actual results: The editor crashes when setting progress on the l... Read more

0
votes
Feature Request

Part 2 - Input events are framerate dependent on OpenXR when at a lower ...

Package: OpenXR Plugin

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Aug 29, 2023

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Version/s: 1.9.0

Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more

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