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Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
[ShaderGraph] Sticky Note’s Title is always rendered in small font while...
How to reproduce:1. Create a new URP/HDRP project2. Create and open a new shader graph asset3. Create a new Sticky Note via Right-Cl... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
SVGs with a gradient are displayed incorrectly in the UI Toolkit when lo...
How to reproduce:1. Open the attached “IN-104861” project2. Open the “SampleScene” Scene3. Observe how the SVG is referenced in the ... Read more
[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...
Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode i...
How to reproduce: 1. Open the project “IN-105015_SingleCameraRequestConfigureInput”2. Open the “SampleScene.scene”3. Observe the Con... Read more
[Shuriken] Crash on ParticleSystem::EndUpdateAll
How to reproduce:1. Open project from "ParticleCrash.zip"2. Open scene SampleScene3. Close tab Scene View if it's open4. Enter Play ... Read more
[Linux] Crash on EditorLaunchScreen::PlatformEditorLaunchScreen::SetProg...
Reproduction steps:1. Create a new project or open an existing one Actual results: The editor crashes when setting progress on the l... Read more
Part 2 - Input events are framerate dependent on OpenXR when at a lower ...
Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved