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Probuilder window has it's color applied to the entire action background
The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more
List's elements visually display the Script's reference when it actually...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Assets/A.pr... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Color Picker AuxWindow Resizes With Visual Glitches When Expanding Dropd...
Steps to reproduce: Create a new Unity project In the Hierarchy window, create a Raw Image via Right-click > UI > Raw Image Se... Read more
Cloud Build button is not hidden when switching to platform from profile
Steps to reproduce: Go to Build Profiles Create a build profile Click on a profile Click on any platform Actual results: Cloud Build... Read more
"Train" button is displayed as active when model misses needed setup
Steps to reproduce: Create a new Unity project Make sure the AI Assistant package/s are installed Go to "Window" -> "AI" ->"Mo... Read more
TroubleShooter Title graphic is indicated as clickable, but upon clickin...
Steps to reproduce:1. Open Troubleshooter2. Hover mouse over "UNITY TROUBLESHOOTER" in the top left3. Observe cursor change to littl... Read more
Open Reference for Default Style Sheet asset redirects to missing page
Steps to reproduce: Open a Unity Project Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Essentia... Read more
On windows with scrollbars near the window border half or all of the scr...
How to reproduce:1. Create a new project2. Press Ctrl+7 to open the Profiler window3. Dock the Profiler window as shown in the "Exam... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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