Search Issue Tracker
Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
Crash on object:runtime_invoke_void__this__ when opening a specific project
How to reproduce:1. Open the attached “IN-112699“ project2. Loads the Startup scene3. Enter Play mode4. Observe the crash Reproducib... Read more
Circle-shaped rendering artefacts visible in Local Volumetric Fog bounda...
Steps to reproduce:1. Open the attached “FogArtefacts.zip” project from provided Google Drive link2. Make sure “OutdoorsScene” is op... Read more
“Fog Distance” property name and description is unclear in the Inspector...
Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more
Crash with multiple stack traces when using Burst-Compiled Span.Fill()
How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more
Broken compute shaders propagate via the cache server
How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more
Unity Hub requires elevated privileges when hubDisableElevate is set to ...
How to reproduce:1. Open the services-config.json file (located at C:\ProgramData\Unity\config\services-config.json)2. Modify it wit... Read more
WebGPU errors when compressed texture has non-aligned mip levels
Steps to reproduce: A non-POT compressed texture with mips will have mip levels that are not aligned to the block size. This will ca... Read more
WebGPU errors when point primitives are rendered
Steps to reproduce: Render geometry set to render as points Actual results: Error saying depthBiasSlopeScale must be 0 for point pri... Read more
[Search] Crash in LMDB during a domain reload while a merge operation is...
There are no real steps to reproduce this issue, as it is based on timing. Unity can crash during a domain reload if a merge operati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved