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High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
PSVita corrupt video on the sample for RenderTexture
What happend:Played video with the sample code corrupts. repro:With PSVita extension,Import Package->PSVita Samples->Video,add... Read more
Crash in Transform::GetLocalPosition when undoing and redoing specific o...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Go to GameObject -> Create Other -> Bezier C... Read more
[2D] [Sprite Mask] Crash when running the game with Tower w/Mask in scene
[2D] [Sprite Mask] Crash when running the game with Tower w/Mask in scene Steps to Repro: 1. open attached project2. open 2dTestScen... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce:1. Create a new project2. Create a Particle System in the Hierarchy3. Select the newly created Particle System4. In... Read more
[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
[OSX][Standalone] flickering ui components on standalone osx build
Reproduction steps:1. Open attached Unity project.2. Build and run "Game" scene as mac standalone.3. UI elements starts to flicker(G... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more
Profiler Module Editor missing burger icons
How to reproduce: 1. Create new project2. In Context menu navigate Windows > Analysis > Profiler3. Click on Profiler Modules b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled