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Child GameObjects in a Horizontal/Vertical Layout Group don't display th...
How to reproduce:1. Download attached project files2. Open "HorizontalGroupBug" Scene3. In Hierarchy Window go to Canvas -> Panel... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor;2. Go to Window -> Analysis -> Profiler;3. Click on a dropdown next to “Profiler Modules”;4. C... Read more
[Quest] Depth Buffer is Inverted when using Shared Depth Buffer or Depth...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce:1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar.... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce:1. Open the attached project("cookieRepro.zip")2. Load "Sample Scene"3. Rotate "Point Light(1)"4. Generate Lighting... Read more
Joint is attached but no longer functions when connected body is disable...
To reproduce:1. Open attached Unity project "DisablingConnectedObjects.zip"2. Open "TestScene" scene3. Go into Play mode4. Disable A... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present