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Unity Editor Freeze after reloading AppDomain
How to reproduce: 1. Open attached project ("RealmTestForUnityStandalone.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit ... Read more
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
[GraphView] Graph View receives scroll input when the Editor is out of f...
Reproduction steps: 1. Open the user's attached "REPO PROJECT" project 2. Open Assets/New Shader Graph 3. Unfocus the Unity Editor (... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps: 1. Open the attached user's project "ProfilerFrameData.zip" 2. Open the Profiler, make sure the record button is... Read more
[Prefabs] GameObjects can be moved between prefab's elements when a new ...
How to reproduce: 1. Open the attached project "1237869.zip" 2. Open the "test" scene 3. Move GameObject "Slider (10)" to be right b... Read more
AnimationBlendMode.Additive is not applied to the last frame of the Anim...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' and enter the Play mode 3. Press the 'Z' key Expected r... Read more
SceneManager GetSceneByPath returns an invalid scene when lower case / n...
How to reproduce: 1. Open attached project "SceneInvalid.zip" and scene "SampleScene" 2. In Editor, click Bug -> Save Scene (Bug) 3... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
[iOS] Network.NetworkInterfaceType always return 0
Steps to reproduce: 1. Open attached project "NetworkTest" 2. Make sure that SampleScene is included in Build Settings 3. Build for ... Read more
All SerializableTexture2DId are changed, instead of one, when using an A...
How to reproduce: 1. Open the attached project 2. Select the "GameObject" 3. Change the "Dst Texture" under "Element 0" Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object