Search Issue Tracker
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
The number's precision doesn't change according to the size of the text ...
How to reproduce it:1. Open the user's attached project ("New_Unity_Project.zip")2. Select 'GameObject' in the Hierarchy window3. Tr... Read more
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce:1. Open attached project "case1267688.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Sprite B (the midd... Read more
UNITYTLS_X509VERIFY_FLAG_EXPIRED error in the Console
Steps to reproduce:1. Open Unity project2. Inspect Console Expected: no errors appearActual: UNITYTLS_X509VERIFY_FLAG_EXPIRED errors... Read more
Editor performance drop when holding down "F" key while in Play Mode
How to reproduce:1. Create a new project2. Open Profiler (Window > Analysis > Profiler)3. Start profiling Editor4. Enter Play ... Read more
Enum.HasFlag allocates memory when called
How to reproduce:1. Open attached project2. Open the Profiler window4. Enter Playmode3. In the Profiler window select the CPU Usage ... Read more
Certain characters can't be typed in text fields when using extra Bashki...
How to reproduce:1. Set keyboard layout to Bashkir2. Create and open a new project3. Select "Main Camera" from the Hierarchy window4... Read more
[iOS] Network.NetworkInterfaceType always return 0
Steps to reproduce:1. Open attached project "NetworkTest"2. Make sure that SampleScene is included in Build Settings3. Build for iOS... Read more
All SerializableTexture2DId are changed, instead of one, when using an A...
How to reproduce:1. Open the attached project2. Select the "GameObject"3. Change the "Dst Texture" under "Element 0" Expected result... Read more
[Mobile] [URP] "Using more than 1 pixel lights on a mobile device" warni...
Reproduction steps:1. Create a new URP Template project2. Create a new empty scene and save it3. Go Edit -> Project Settings ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved