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0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

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Nov 10, 2020

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Version/s: 10.1.0

How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more

0
votes
Postponed

EditorUtility.SaveFilePanel does not return a virtualized path

IMGUI

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Nov 05, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.0b9, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("PathRepr.zip")2. Load "Sample Scene"3. Enter Play mode4. Save the asset5. Notice the... Read more

0
votes
Postponed

An error is thrown when selecting Image.color Animation dependencies aft...

Asset - Database

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Nov 12, 2020

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Version/s: 2019.3, 2019.4, 2019.4.14f1

How to reproduce:1. Open the attached "SelectDependencies" project in Unity 2019.4.15f12. When the "Asset Database Version Upgrade" ... Read more

4
votes
Postponed

[XR SDK][WMR] Single-Pass Instanced Camera.Render() does not Render Righ...

Package: Windows XR Plugin

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Sep 20, 2020

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Version/s: 2.4.1

Reproduction steps:1. Open the attached project ("RenderTextureWMR.zip")2. Open "SampleScene" scene3. Enter Play mode Expected resul... Read more

1
votes
Postponed

[SRP] GameObject from incorrect Layer is getting rendered with Occlusion...

Package: Scriptable Render Pipeline Core

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Nov 23, 2020

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Version/s: 10.2.0

How to reproduce:1. Open the attached "1294584_repro.zip" project2. Open the "SampleScene" Scene3. Go to Window -> Rendering -&gt... Read more

0
votes
Postponed

[SRP] Double Sided Global Illumination material flag is not available in...

Shadows/Lights

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Nov 27, 2020

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Version/s:

Steps to reproduce: 1. Create a new material in either URP or HDRP2. Scroll down to the Advanced Options section3. Notice, that Doub... Read more

0
votes
Postponed

[GPU PLM] 100% repro crash when baking EnterTheRoom with 4K maps when us...

Progressive Lightmapper

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Dec 01, 2020

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Version/s:

How to reproduce:1) Pull https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom revision a9e374d93cbc2) Launch Unity 2021.1.0a9 (bu... Read more

1
votes
Postponed

[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...

Package: Shader Graph

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Dec 02, 2020

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Version/s:

Repro steps:1. Create a matrix4x4 node, a float node, and a multiply node2. Plug the matrix4x4 and float node outputs into the input... Read more

0
votes
Postponed

[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...

Metal

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Oct 27, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Open customer's attached project in "LightsManager.zip"2. Build for iOS and Deploy the project3. In Editor ope... Read more

0
votes
Postponed

[TerrainTools] Concavity mask paints non-highlighted areas when Feature ...

Package: Terrain Tools

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Oct 30, 2020

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Version/s: 3.0.2-preview.3

How to reproduce:1. Open the attached project named "Terrain Tools Test.zip"2. Open the SampleScene3. Select the Terrain4. Switch to... Read more

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