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[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...
How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more
EditorUtility.SaveFilePanel does not return a virtualized path
How to reproduce:1. Open the attached project ("PathRepr.zip")2. Load "Sample Scene"3. Enter Play mode4. Save the asset5. Notice the... Read more
An error is thrown when selecting Image.color Animation dependencies aft...
How to reproduce:1. Open the attached "SelectDependencies" project in Unity 2019.4.15f12. When the "Asset Database Version Upgrade" ... Read more
[XR SDK][WMR] Single-Pass Instanced Camera.Render() does not Render Righ...
Reproduction steps:1. Open the attached project ("RenderTextureWMR.zip")2. Open "SampleScene" scene3. Enter Play mode Expected resul... Read more
[SRP] GameObject from incorrect Layer is getting rendered with Occlusion...
How to reproduce:1. Open the attached "1294584_repro.zip" project2. Open the "SampleScene" Scene3. Go to Window -> Rendering ->... Read more
[SRP] Double Sided Global Illumination material flag is not available in...
Steps to reproduce: 1. Create a new material in either URP or HDRP2. Scroll down to the Advanced Options section3. Notice, that Doub... Read more
[GPU PLM] 100% repro crash when baking EnterTheRoom with 4K maps when us...
How to reproduce:1) Pull https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom revision a9e374d93cbc2) Launch Unity 2021.1.0a9 (bu... Read more
[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...
Repro steps:1. Create a matrix4x4 node, a float node, and a multiply node2. Plug the matrix4x4 and float node outputs into the input... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps:1. Open customer's attached project in "LightsManager.zip"2. Build for iOS and Deploy the project3. In Editor ope... Read more
[TerrainTools] Concavity mask paints non-highlighted areas when Feature ...
How to reproduce:1. Open the attached project named "Terrain Tools Test.zip"2. Open the SampleScene3. Select the Terrain4. Switch to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor