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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

4

Found in [Package]

2.4.1

Issue ID

1279112

Regression

No

[XR SDK][WMR] Single-Pass Instanced Camera.Render() does not Render Right Eye

Package: Windows XR Plugin

-

Reproduction steps:
1. Open the attached project ("RenderTextureWMR.zip")
2. Open "SampleScene" scene
3. Enter Play mode

Expected result: Both eyes are rendered
Actual result: Image is rendered to the left eye

Reproducible with: Windows XR 2.4.1, 3.4.0, 4.2.1, 5.0.0 (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7)
Could not test with: 2018.4.28f1 (XR SDK not available)

  1. Resolution Note:

    Need to investigate a proper fix for when there is a target texture not to turn off stereo rendering.

Comments (2)

  1. dave_g_69

    Sep 30, 2021 05:44

    seems to be in 2020 also

  2. ceitel

    Nov 19, 2020 21:39

    This is the only thing holding our project back from advancing from Unity 2019 to 2020+

    Thanks!

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