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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
4
Found in [Package]
2.4.1
Issue ID
1279112
Regression
No
[XR SDK][WMR] Single-Pass Instanced Camera.Render() does not Render Right Eye
Reproduction steps:
1. Open the attached project ("RenderTextureWMR.zip")
2. Open "SampleScene" scene
3. Enter Play mode
Expected result: Both eyes are rendered
Actual result: Image is rendered to the left eye
Reproducible with: Windows XR 2.4.1, 3.4.0, 4.2.1, 5.0.0 (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7)
Could not test with: 2018.4.28f1 (XR SDK not available)
Comments (2)
-
dave_g_69
Sep 30, 2021 05:44
seems to be in 2020 also
-
ceitel
Nov 19, 2020 21:39
This is the only thing holding our project back from advancing from Unity 2019 to 2020+
Thanks!
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Resolution Note:
Need to investigate a proper fix for when there is a target texture not to turn off stereo rendering.