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[TestRunner] "EditMode test can only yield null" error is thrown when tw...
Further investigation showed that it is not the nested-IEnumerator situation that doesn't work, but the nested-Ienumerator+AsyncOper... Read more
AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more
[tvOS] [Game Center] Social.ShowAchievementsUI() doesn't work anymore af...
How to reproduce:1. Build the attached project for tvOS2. Build & Run the app to Apple TV via Xcode3. Wait till Game Center dash... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more
GameObject Icon Gizmos are only shown on GameObjects with certain Compon...
Reproduction steps:1. Open User-submitted project2. Add a Cube GameObject to Scene3. Select Cube GameObject in the Hierarchy4. Assig... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
Collision event delayed when using OnCollisionEnter, OnTriggerEnter
Steps to reproduce:1. Open attached project2. Open any issued scenes (02IssueCollision3d, 04IssueTrigger3d)3. Click the Play button ... Read more
[New scripting runtime] Linking problem Kinect v2 SDK .NET 4.6
TypeLoadException while trying to load Kinect libs with .Net 4.6 profile. 1. What happenedFrom this forum post:https://forum.unity3d... Read more
[Ubuntu] Possible for Create menu to show sections with no options inside
Steps to reproduce: Create and open a new Unity Project on a fresh Unity Editor Version you haven't used before (an existing Unity E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved