Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
939395
Regression
No
AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash returns a unique name.
To reproduce:
1. Open the project, attached by the user (Transition Names.zip)
2. Open the "Scene" scene
3. Open Window -> Test UI
4. Make sure Console and Animator windows are open
5. Enter Play mode
6. Select Cube in the Hierarchy,
7. In the Animator window, select the New Animation state
8. In the Inspector, solo each transition one at a time
9. Observe the fullPathHash in the console
Expected: fullPathHash is always unique as stated in the documentation
Reproduced in 5.5.4p2, 5.6.3f1, 2017.1.0f3, 2017.1.0p3, 2017.2.0b6m 2017.3.0a3\
By design: match up the live transition with its corresponding AnimatorStateTransition, by ignoring the fullPathHash and assigning unique userNames to compare instead
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when using ScreenCapture.CaptureScreenshot with superSize set to zero
- [URP] Package Samples - Missing scripts in Unity 2022+
- [URP][Package Samples] Continuous "Renderer at index _ is missing for camera _" warnings when opening sample scene
- [URP] Package Samples - Missing scripts in Unity 6
- [URP] Package samples - scenes using FirstPersonController not working in Unity 6
Add comment