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Prefabs with ‘Canvas’ Component in one of their children do not have a ‘...
How to reproduce:1. Open user-submitted project (OpenPrefab_UI_Unparent_To_CanvasFakeObject)2. Open the 'ObjectWithNoCanvas' prefab ... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more
"Animator Recorder does not have recorded data at given time" thrown whe...
Reproduction steps:1. Open the attached project "AnimatorRecord.zip"2. Open "SampleScene"3. Enter Play mode4. Wait for the animation... Read more
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON ...
Reproduction steps:1. Create a new 3D Core project2. Download and import the “POLYGON City - Low Poly 3D Art by Synty“ asset pack fr... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro:- Launch the attached ... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce:1) open attached project2) create new scene3) attach the 'NewBehaviorScript' to any of the GameObjects4) press pl... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project2. Enable preview packages in project settings3. Install... Read more
Crash in Build: UnityPlayer.dll!SharedObjectFactory<ShaderPropertySheet>...
How to reproduce:1. Open the build2. Enter tutorial (after opening credits)3. After the tutorial is loaded, press ALT + R to reload ... Read more
[XRSDK] [URP] SRPBatcher does not work when using new XR Management System
How to reproduce:1. Open attached project ("SRPBatcherBenchmarking.zip")2. Enter Play mode Expected result: SRP Batcher worksActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open